Iii)	main(){	float me = 1.1;	double you = 1.1;	if(me==you)printf("I love U");else		printf("I hate U");}
	
    
    I hate U
Explanation:
For floating point numbers (float, double, long double) the values cannot be predicted exactly. Depending on the number of bytes, the precession with of the value  represented varies. Float takes 4 bytes and long double takes 10 bytes. So float stores 0.9 with less precision than long double.
Rule of Thumb: 
Never compare or at-least be cautious when using floating point numbers with relational operators (== , >, <, <=, >=,!= ) .  
	
	
	
	
		
	
		
    
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Iii) main(){ float me = 1.1; double you = 1.1; if(me==you)printf("I love U");else printf("I hate U");}
Explanation:
For floating point numbers (float, double, long double) the values cannot be predicted exactly. Depending on the number of bytes, the precession with of the value represented varies. Float takes 4 bytes and long double takes 10 bytes. So float stores 0.9 with less precision than long double.
Rule of Thumb:
Never compare or at-least be cautious when using floating point numbers with relational operators (== , >, <, <=, >=,!= ) .
Questions by Beena answers by Beena
Related Answered Questions
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